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Commit 995ce761 authored by Denis Anikiev's avatar Denis Anikiev
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Removed unnecessary images from workflows

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......@@ -14,8 +14,7 @@
![](../media/aaca98fca89016b70693f31f15f97828.png)
A window will appear warning you not to overwrite the current model version. If this is desired, click ![](../media/7f81eee713eded0f8c2bb8e97763da39.png)
![](../media/1a21225e0f649d9f28703d1f4254bae2.png)
A window will appear warning you not to overwrite the current model version. If this is desired, click ++"Yes"++.
**IGMAS+** will create a new Model INPUT. Loading a model file in the next working phase you see that in the Timeline appears the former model (in green colour) and the new model blue shaded:
......@@ -64,7 +63,7 @@ At the end of each working phase, but also frequently during this process, it is
![](../media/New-46.png)
A window will appear warning you not to overwrite the current model version. If this is desired, click ![](../media/7f81eee713eded0f8c2bb8e97763da39.png) ![](../media/1a21225e0f649d9f28703d1f4254bae2.png)
A window will appear warning you not to overwrite the current model version. If this is desired, click ++"Yes"++.
**IGMAS+** will create a new Model INPUT. Loading a model file in the next working phase you see that in the Timeline appears the former model (in green colour) and the new model blue shaded:
......@@ -80,7 +79,7 @@ Click on “File” in the **TITLE BAR**
![](../media/New-47.png)
In the pull down menu appears ![](../media/d59fbdec93a1fd5e20b0dd70ff412af2.png) (short key is “Strg+S” bottom) and ![](../media/24ce31b1c3fa9c12555eb83421b70ad1.png).
In the pull down menu appears ![](../media/d59fbdec93a1fd5e20b0dd70ff412af2.png) (short key is ++Ctrl++ +++S++ bottom) and ![](../media/24ce31b1c3fa9c12555eb83421b70ad1.png).
- **“Save project”** will save the entire model as already described above in (1).
- **“Save as”** enables the user to give a new name to the model output.
......@@ -123,7 +122,7 @@ After clicking this wizard appears on the screen.
> **![](../media/9da9cdbe551c3f44c3a4446e06aee078.png) ### Note:** There is currently only one file type available: XML (Extensible Markup Language).
Click: Save ![](../media/699ef0280971f006cd42cfb6e38b1442.png)
Click: Save
In the selected folder in your PC folder structure you will find the new file My model.model:
......@@ -144,7 +143,7 @@ In contrast to the model export, we select ***[csv] [xyz] - Comma Separated Valu
Make sure that the ***units*** of the station data (here: meters), the ***acceleration/gravity*** (here: mGal), the ***gravity Gradient(s)*** and or the ***magnetic Field*** are specified correctly according to the modelling. In the separator field, **"blank"** (used in the example above) or a tabulator can be used.
Click: Save ![](../media/699ef0280971f006cd42cfb6e38b1442.png)
Click: Save
… and above the progress bar (bottom right of the screen) you will read the information that the stations were successfully saved:
......
......@@ -10,11 +10,11 @@ The actions **Insert - Delete - Move vertices** are described here.
**Insert a vertex:**
Press key I-key ![](../media/d9174235a3900e6b899f6bf7cb73b5eb.png) and navigate with **left mouse button** on the position of an interface/horizon \> **click** ![](../media/646bce007c5899cdcde3194293def0d2.png).
Press key I-key ![](../media/d9174235a3900e6b899f6bf7cb73b5eb.png) and navigate with **left mouse button** on the position of an interface/horizon \> **click**.
**Delete a vertex**
Press shift key ![](../media/d9174235a3900e6b899f6bf7cb73b5eb.png) and navigate with **left mouse button** on the vertex \> **click** ![](../media/ba91afc26139107706f7deef1f171e3b.png).
Press shift key ![](../media/d9174235a3900e6b899f6bf7cb73b5eb.png) and navigate with **left mouse button** on the vertex \> **click**
Be sure to see the coordinates of the vertex to delete on the screen:
......@@ -22,7 +22,7 @@ Be sure to see the coordinates of the vertex to delete on the screen:
**Shift a vertex:**
Press shift-key ![](../media/b0e05ac8537b9e8470e771a49f20a210.png) and navigate with **left mouse button** on the vertex to be shifted \> **click** ![](../media/c71bb9717ef51441dab654cc6245647b.png).
Press shift-key ![](../media/b0e05ac8537b9e8470e771a49f20a210.png) and navigate with **left mouse button** on the vertex to be shifted \> **click**
![](../media/d51faddcf79532c703903850bda51d59.png)
......@@ -54,7 +54,7 @@ Alternatively, the vertical section can also be selected (1) in the **OBJECT TRE
The "**divide body assistant**" appears with the new name “Astenosphere new”.
**Click "finish"** ![](../media/c71bb9717ef51441dab654cc6245647b.png)
**Click "finish"**
![](../media/457a7e12967d67c77bbc9b7966d1509c.png)
![](../media/d75b0fc291e0c90b28510cf8b8505745.png)
......@@ -94,12 +94,11 @@ The model has been changed and both triangulation and modeled gravity are no lon
**If necessary, change density** of the new body by “**double click**” on the density value and insert a new value:
PROPERTY EDITOR**
**\>** **Body manager** **\> double click**” on the density of the new body
**![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png)![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png)
**\>** **Body manager** **\> double click**” on the density of the new body.
## Automated model geometry optimization
## Automated model geometry changes
Apart from the [manual geometry modifications](#manual-model-geometry-changes) it is possible to use the automated geometry optimization.
Apart from the [manual geometry modifications](#manual-model-geometry-changes) it is possible to use the automated geometry modifications through geometry optimization.
Geometry optimization is based on nonlinear optimization and specifically deals with adjusting the shape, position, and size of the model elements to minimize the difference between the observed data (e.g. gravity measurements) and the model predictions (the calculated potential field).
......
......@@ -153,7 +153,7 @@ In this input window you have the chance to assign different input parameters to
![](../media/3946908a42e58976486800b8a41696a7.png)
**Press Finish** ![](../media/646bce007c5899cdcde3194293def0d2.png)
**Press Finish**
![](../media/2a0e22a0a25d080db6a24e7491277aee.png)
......
......@@ -14,7 +14,7 @@ The various parameters can be changed in their horizontal position: Click with t
![](../media/b9ce3a3f343abdf9576abf2216e37ecd.png)
**Double left mouse click** ![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png)![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png) on the body (here upper mantle) where the density/susceptibility is to be changed and type in the new density alpha-numerically.
**Double left mouse click** on the body (here upper mantle) where the density/susceptibility is to be changed and type in the new density alpha-numerically.
![](../media/9a2b047d139b9ac6e651f00a65f81115.png)
......@@ -59,11 +59,11 @@ Below under “**settings**” you can switch off or switch on ![](../media/226b
![](../media/bcb23a34fb89b0576bd4eee50434edd4.png)
**Click** Next and the result will be presented in the next window ![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png) :
**Click** Next and the result will be presented in the next window
![](../media/New-38.png)
**Click Finish** to accept the new densities **![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png)** .
**Click Finish** to accept the new densities
The upper panel lists the densities before and after the inversion and the lower statistics panel shows the standard deviations (before/after) and the *Pearson correlation coefficients*. Since the correlation after the inversion is better than before, the result of the inversion was accepted.
......@@ -106,7 +106,7 @@ This results in the next screen:
![](../media/e8891e81e04824e67873c5eee1754a3a.png)
To select a new Standard deviation for the density/susceptibility of one of the geological bodies
\> **click** on the body ![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png) \> and then on “Add Parameter” ![](../media/9dbf6aedb6881e7f18f6cca90e2ffa97.png)
\> **click** on the body \> and then on “Add Parameter”
In the small window that is displayed you may **select** the correct units (here t/m^3) and the **type** you will change: “**Density Standard Deviation**”:
......
......@@ -19,7 +19,7 @@ The voxel functionality may also be used to calculate the anomalies of an import
???+ note
Only one voxel cube can be loaded in a current modeling. Any existing voxel cube must be deleted beforehand (see [Delete a voxel cube](#delete-a-voxel-cube)).
Select **File** in the “**TITLE BAR**\> **click Import** \> select **VoxelCube** \> click with **left mouse button** on it ![](../media/561891d4c1f0824bb6a283c55e145a36.png).
Select **File** in the “**TITLE BAR**\> **click Import** \> select **VoxelCube** \> click with **left mouse button** on it.
![](../media/2c4f9ebd93a9d61714da074fa08d2de2.png)
......@@ -62,15 +62,15 @@ A few lines of the voxel cube input is given as an example for visual inspection
The columns contain from left to right: x-, y- and z-values (depths) of the voxel elements; **note the direction of Z: it is negative downwards** . The last column shows densities of voxel cube elements.
![](../media/4cee53174bf45847094a267c366ab816.png) Here all lengths are given in km!!! **Click on “km”** ![](../media/6e0c7b30ef284d1a2a8005db965c39d9.png) to select the correct unit.
![](../media/4cee53174bf45847094a267c366ab816.png) Here all lengths are given in km!!! **Click on “km”** to select the correct unit.
![](../media/New-27.png)
Otherwise, the data in the voxelcube file will be read in meters, with the consequence that the size of the voxelcube does not match the size of the density model: the voxelcube becomes too small by a factor of 1000 per unit length.
If all input boxes are filled in, click on **Open** with the **left mouse button**. ![](../media/6e0c7b30ef284d1a2a8005db965c39d9.png)
If all input boxes are filled in, click on **Open** with the **left mouse button**.
You get the window and sect “D**ensity type**” for gravity modelling and “**Susceptibility type**” for magnetic modelling; **click “Next”** ![](../media/6e0c7b30ef284d1a2a8005db965c39d9.png):
You get the window and sect “D**ensity type**” for gravity modelling and “**Susceptibility type**” for magnetic modelling; **click “Next”**:
![](../media/9b867de3bab82f4cc5c2aa2d9b93b622.png)
......@@ -132,13 +132,13 @@ In the lower part of the voxelization window there are still three input possibi
(3) ![](../media/6dd411bb75fe8720cbcb8dc4f0240a13.png) Here all those bodies can be hidden altogether (or switched on again), which are not covered by the voxelcube.
When all is defined**,** click **FINISH** ![](../media/973528807232ddb2c6263442b34e0660.png)
When all is defined**,** click **FINISH**
## Modification of voxel cube functions
Regardless of the equation specified when importing the voxel (refer to the explanations before), the original cellvalue is always saved and can be changed manually for each body independently later.
Select in **Interfaces** of the **OBJECT TREE** the body whose the cellvalue function should be changed (29_Mantle in the example) and click: ![](../media/973528807232ddb2c6263442b34e0660.png)
Select in **Interfaces** of the **OBJECT TREE** the body whose the cellvalue function should be changed (29_Mantle in the example) and click:
![](../media/New-31.png)
......@@ -151,11 +151,11 @@ In the **PROPERTY EDITOR** body 29 is displayed with the
## Export a voxel cube
Select **File** in the “**TITLE BAR**\> **click Export** \> select **VoxelCube** \> click with **left mouse button** on it ![](../media/561891d4c1f0824bb6a283c55e145a36.png).
Select **File** in the “**TITLE BAR**\> **click Export** \> select **VoxelCube** \> click with **left mouse button** on it.
![](../media/2c4f9ebd93a9d61714da074fa08d2de2.png)
In the **Save** window select the folder where the voxel cube will be stored under the user specified file name. **Press** “save” ![](../media/9c44607694a8de8160cc34745f1c69f9.png).
In the **Save** window select the folder where the voxel cube will be stored under the user specified file name. **Press** “save” .
![](../media/New-32.png)
......@@ -165,13 +165,13 @@ If you want to delete a voxel cube or replace it with a new (updated) one, **cli
> ![](../media/New-33.png)
>
![](../media/4cee53174bf45847094a267c366ab816.png) I**mportant:**
![](../media/4cee53174bf45847094a267c366ab816.png) **Important:**
>
> However, the gravity effect of the voxel cube is not yet eliminated from the overall gravity field of the model. The next section explains how to delete the gravity effect of the voxel cube from the modeled gravity field. See the section "**Use/invert Cube anomaly**" at the end.
## Voxel cube effects and their visualization
Information about the voxel cube can be obtained by clicking on "*VoxelCube*" in the **"OBJECT TREE"** and then activating the **PROPERTY EDITOR** (window at the bottom left). Click on VoxelCube then you see this screen![](../media/1a05e865341df7a1e0664e77cd5fb8a5.png) :
Information about the voxel cube can be obtained by clicking on "*VoxelCube*" in the **"OBJECT TREE"** and then activating the **PROPERTY EDITOR** (window at the bottom left). Click on VoxelCube then you see this screen:
![](../media/5226342b97e2ee188a88effc590bf273.png)
......@@ -185,8 +185,6 @@ The window shows the name of the used voxel field (in light grey). The “*Trans
![](../media/aad2d5ee599305fe725b17980ae6260f.png)
![](../media/a0dbab524de79f0c02db86c94daa1c18.png)
We read that a CPU multicore implementation is active and the (gravity) effects of mass points are calculated in the wave number domain (FFT).
>![](../media/4cee53174bf45847094a267c366ab816.png) Again, this is a fast method to calculate the gravity effects. Other methos are also available after clicking the pull-down menu “*Algorithm*”:
......@@ -212,7 +210,7 @@ There are three methods to choose from:
If stations are located in a constant height, click on “Use Constant Station Elevation”.
Click “Finish” ![](../media/6486a1839b1e84c27ce931c4598d236f.png)
Click “Finish”
Activate “**VoxelCube**” and go to the “**PROPERTY EDITOR**
......
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