Resolve "Initializer should throw an error if assets are present with zero buildings"
requested to merge 20-initializer-should-throw-an-error-if-assets-are-present-with-zero-buildings into main
Closes #20 (closed)
Adds check for assets that contain 0 buildings, and stops the initializer if its the case. Includes an option to allow for empty assets.
Edited by Pablo de la Mora