EPIC: Implement deaggregation of tiles
Implement the SQL queries to deaggregate level-1 Quadkeys to level-18. Any time there is built area, the Quadkeys get deaggregated until the maximum resolution is achieved Coming issues will be on: - [ ] Create structure of the deaggregation class (#3) - [ ] Implement SQL functions on Quadkeys - [ ] Implement SQL functions on creating necessary tables - [ ] Calculating the intersection between the vector layer and Quadkeys of zoom-level X inside parent Quadkey Y - [ ] Multiprocessing
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